ABOUT ME
Hey friends, welcome to my design space!
I’m Claire, a senior product designer and entrepreneur based in Austin, TX. I love getting to the essence of how things work, turning complex logic into something simple and intuitive, and building systems that anyone can pick up and benefit from right away. My strengths are attention to detail, my experience building products and businesses from 0→1, and my ability to work with people from very different backgrounds, all with a low-ego, always-iterating mindset.
My last role was as a Senior Product Designer at PlayVS, where I put that systems mindset into practice on a very complex problem: scholastic esports. I designed the end-to-end competitive experience, including league overviews, schedules, standings, playoffs, and all the odd edge cases coaches deal with every season. I also built our Nexus design system from 0→1, defining tokens, components, and patterns that now power hundreds of flows and help the team ship faster with fewer issues.
Outside of work, I split my time between the tennis court 🎾 and the kitchen 🍳, hitting forehands, testing recipes, and feeding the people I care about. One day, I’d love to plan my travels around the Grand Slam calendar and eat my way through every host city.
SKILLS
My design
superpowers
1. Design Systems
For me, a design system isn’t just a pretty Figma library or a functional storybook. It’s the unglamorous groundwork that makes everything else possible. I genuinely enjoy the “boring” parts: naming tokens, fixing spacing, cleaning up variants, writing the rules. Getting that foundation right means every complex feature after that is faster to build, easier to maintain, and more consistent for everyone.
2. Framework
When I design a page or flow, I’m not just trying to make this screen work. I’m asking, “Can this be reused?” I like turning messy requirements into clear, repeatable structures: layouts that scale, patterns that plug into multiple surfaces, rules that hold up across edge cases. The goal is to ship something that solves today’s problem and also becomes a building block the team can lean on for the next feature instead of starting from scratch.
3. Accessibility
I see accessibility as table stakes. I bake it into patterns and components early: color, type, hierarchy, focus states, so individual screens don’t have to re-solve the same problems. When it’s done well, most users don’t notice it at all; they just feel like the product works for them.
4. UX Audits
I have an eagle eye for the tiny things that add up – I can tell when a button is 1px off or when we’re using the wrong green without zooming in. I love doing the tedious detective work most people avoid – clicking through every edge case, matching states, checking type scales and colors. Those “boring” details are usually where real user pain hides. In audits, I connect what I find to concrete issues (confusion, extra support tickets, broken flows) and turn it into clear, actionable fixes teams can ship quickly.
Meanwhile, in my “other” design life…
Outside of work, I build and run Once Upon a Blossom, a premium flower wall brand I grew from a late-night idea into a real, profit-generating business. My responsibilities include sourcing materials in China, designing the products on my own, building a Shopify storefront, handling logistics, and communicating directly with customers and event planners.
Jumping into an industry I knew nothing about forced me to learn fast, untangle a messy end-to-end journey, and turn it into clear, repeatable systems. That 0→1 experience sharpened exactly what I lean on in product design today: understanding the core problem, simplifying complex logic, sweating the details, and collaborating with people from very different backgrounds to make something that actually works.